Youth work and non-formal learning can enhance young people’s creativity and innovation, through experimental nature, participatory approaches, and peer learning in times of pandemic and beyond. This project is about using the educational potential of Outdoor Escape Games with the theme of traditional fairy tales and myths.
Partner consortium. CODEC – Association for European Cooperation Development and Communication (Belgium) – lead partner, PlanBe Plan It Be It (Cyprus), Nuoriso – Ja Matkailukeskus Hyvarilaoy (Finland), Sindesmos Sistima Kai Genia (Greece), JumpIN Hub – Associação para a Inovação e Empreendedorismo (Portugal) and Badgecraft Ireland.
In this project, the partners in five Cities and Regions of Learning – Athens, Cyprus, Hoogstraten, Komotini, Nurmes and Porto aim to enhance the skills development and competences of youth workers in the creation and managing outdoor escape games with thematic on traditional fairy tales and myths, that reinforce creativity, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the recovery resilience of the cultural and creative sectors.
We use the Cities of Learning platform for young people, youth workers and educators to be able to create and find Outdoor Escape experiences and get their learning validated and recognised with the use of Open Badges. This strategic partnership is part of a long-term collaboration between several Cities and Regions of Learning.
Art Escape develops educational tools for youth workers, educators, and teachers to promote cultural heritage and creativity through designing and facilitating Outdoor Escape Games in our local communities.
Activities:
The project is funded by the European Union through the ERASMUS+ programme.
Project partners from Belgium, Ireland, Cyprus, Greece, Portugal and Finland developed a step-by-step guide “How to create Outdoor Escape Games with thematic on traditional fairy tales and myths”
In this guide you will discover and learn:
Click on this link to download the PDF version of the guide.
The course guides youth workers and non-formal educators through the process of creating outdoor escape games based on cultural heritage. In four learning modules, participants can find information and practical assignments to design an escape game outdoors with regard to learning goals and target groups of your organization.
The course content:
The course is available on the HOP online learning platform: https://hop.salto-youth.net/courses/ArtEscape
CODEC Belgium created “The Hero of Antwerp” outdoor game. Watch a video presenting examples of puzzles and enigmas from their game and practical details of game design.
Plan It Be It created “The myth of Siren Leucosia” an outdoor escape game. Watch the video about the development process they went through, including identifying needs, and risks and handling controversy of mythical stories in a modern escape game.
Jump In Hub Portugal created an educational outdoor escape game “Porto – the Invicta City”. Watch the video where they explain the game’s logic and puzzles from the game.
Ekaterina Sysoeva from Hyvärilä youth centre talks about “Remembering: outdoor escape game in Hyvärilä youth centre” and the process of identifying target groups, testing and updating the game, and game flow.
Partners from System&G created a game Minotaur who?.